Vehicle design today takes longer than it ever has in the past largely due to the abundance of requirements, standards, and new design techniques; this trend is not likely to change any time soon. This paper will explore how advancements in gaming engines can be leveraged to bring realistic visualization and virtual prototypes to the beginning of the design cycle, integrate subsystems earlier in the design, provide advanced simulation capabilities, and ensure that the final design not only meets the requirements but is fully vetted by stakeholders and meets the needs of the platform. The Unreal Engine and Bravo Framework can be used to bring this and more to vehicle designs to reduce design churn and bring better products to market faster.